Posodobitve 13.2.2015

VALVE je izdal novo posodobitev v kateri so spremenili smoke granato ter mapo cobblestone. Dodali so tudi nekaj novih komand za tournament igre.


  • Smoke screen overlay fades faster now when exiting smokes quickly.
  • Adjusted boundaries of smoke screen overlay slightly.


  • Added server setting sv_reliableavatardata: when enabled player avatars are reliably exchanged between all players and casters on the game server, reliably delivered to GOTV spectators, and recorded in demo files.
  • Added the ability to specify team logos just like we specify team names or flags (via convars mp_teamlogo_1 and mp_teamlogo_2 using team’s shorthand image name).
    • Team logos now show in the spectator scoreboard, the win panel and the player scoreboard.
  • Added a new win panel string that shows the team name if they win the round.


  • Added ff_damage_bullet_penetration convar to control how much penetration power and damage is scaled when hitting a friendly when FF is off.
  • Fixed pistol muzzle flash so it no longer stretches to the map origin at low framerates.
  • Fixed fog clearcolor calculation that caused free-cam spectators to see bright colors behind level geometry.
  • Speculative fix for spectating audio bug.
  • Added player flashbang visual indicators with a progress bar that shows over players heads when you are watching via GOTV.
  • Updated the first person flash effect when spectating someone via GOTV.
  • Fixed bug which stopped CS:GO from working on OSX Snow Leopard.
  • Added flavor text to the Bravo Collection weapons.
  • Added 5 new Music Kit Offers.
  • Added 12 new Sticker Offers.
  • Fixed gamepads being reset and deactivated on map load.
  • Added support for hot-plugging of gamepads rather than requiring that they be connected prior to game launch.



  • Removed various boosts
  • Further optimizations
  • Tweaked layout of underpass room
  • Moved door from CT side to T side of underpass
  • Made cubby at entrance to Bombsite A smaller
  • Widened arch at end of long A
  • Set correct surface types on textures
  • Brightened haystacks at entrance to Long A
  • Updated collision on broken wall in bombsite A and B


Vsi logotipi, ki jih lahko uporabljate:

Valve Recognized Team Logos


Nekaj novosti, ki so prišle (sproti bomo posodabljali tale album):

Spremembe 2015



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